﻿using System;
using System.Collections.Generic;

using Microsoft.Xna.Framework;


using OakEngine.AI.State_Machine;
using OakEngine.AI.Tools;
using OakEngine.BaseObject;

namespace OakEngine.AI.Behavior_State
{
    class Oak_RestBehaviorState : Oak_IState<OAK_BaseGameEntity>
    {


        public void Enter(OAK_BaseGameEntity type)
        {
            throw new NotImplementedException();
        }

        public void Execute(OAK_BaseGameEntity type)
        {
            throw new NotImplementedException();
        }

        public void Exit(OAK_BaseGameEntity type)
        {
            throw new NotImplementedException();
        }

    }
}
